![]() ![]() The Creeper card is also a wild card.ĭecrease your hand, while increasing your opponents' hands! Call out a color from your hand that you want to give away. Wild Sorting Hat CardĬhoose another player that must draw until he/she get a Gryffindor card. After that, normal play resumes.Ĭheck Uno Harry Potter. Wild Forces of Nature Card - When you play this card, you choose a color and as play continues ONLY the chosen color may be played even if you have a matching number, action or wild card. The next player must draw 5cards and forfeit the turn.Īll players are "skipped" (loses their turn) and play returns to the player that played the card. Then flip the Draw Pile and then everyone's hands must flip to the other side. ![]() Flip also over the Discard Pile (the card just played will now be on the bottom). The Player Button of the last player to slap will then flash and that player must draw 2 cards in penalty.Įverything flips from the Light Side to the Dark Side. The unit will instantly go into Slap mode and all of your opponents must race to press their own Player Buttons as fast as they can. If they stop making the face before their next turn, they must draw 4 cards!Īs soon as you play this card, press the SLAP Button on the game unit. then, the next player must make the same face on the emoji face card, take their turn, and continue to make the face until their turn comes around again. Play an emoji face card (of any color) on top of it. Then, the next player must choose to either draw 2 cards, or do the dare associated with the number on the card. Simply compare the number on the Dare card with the number on your chosen Dare List card to find out what the dare will be.Ĭhoose any color. The next player must choose to either draw 2 cards, or do the dare associated with the number on the card. You choose any opponent and swap all the cards. Then, the next player perform a BTS dance routine in front of everyone OR draw three cards.Ĭheck Uno Chicago Cubs. Remember: your HOLD cards are very valuable when someone plays a BOMB the HOLD card will keep your "Ticking Time Bombs" ticking!Ĭhoose any color. If you play a HOLD card, the running total holds. However, if you discard a BOMB card and all players play HOLD cards, you must flip over one of your own "Ticking Time Bomb" cards. ![]() If they don't have a HOLD, they must flip a "Ticking Time Bomb" card. You can choose with whom you will trade hands.Īll other players must immediately discard a HOLD card to stay alive. The second card played will affect gameplay as it continues with the next player. The first card played must be a card that affects the running total: 5, 10, :0, :30 or :60. The next player must play 2 cards from his hand. He/She must add all cards that blast out to their hands and forfeit the turn. Then, the next player must draw and insert cards into the Card Blaster until the blast is triggered. The next player draws 1 card, place it in the Card Blaster and forfeit the turn.Ĭhoose any color. Then the other players must press the Launcher button once and added the shooted cards.Ĭhoose any color, then the next player press the Launcher button, add the shooted card and skip his/her turn. Play this card to discard all of the cards in your hand of the same color.Ĭhoose any color. The player discarding the Trade Hands card MUST trade his/her hand with another player. The next player loses his/her turn and is "skipped".Ĭhange the color being played to any color.Ĭhoose the next color played and force the next player to pick 4 cards and forfeit his/her turn.Ĭall out a color and give one card from the draw pile to each opponent in order until someone receives the color card you selected. The next player must draw 2 cards and forfeit the turn. ![]()
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